Jurassic World: Dominion Review -- Running On Fossil Fumes

Much like the dinosaurs it so proudly features, the Jurassic Park-slash-World franchise has proved itself to be pretty much unkillable, with Jurassic World: Dominion hitting theaters this summer finishing off the second of two trilogy runs. Sure it may not have the culture footprint of a Star Wars or an MCU, but in terms of sheer nostalgia-fueled power, the Jurassic movies seem to be a perpetual motion machine--though, as Dominion very handily proves, there comes a time when these stories simply run out of gas.

Set four years after the destruction of Ilsa Nublar (one of the big kick-off events of the second film, Jurassic World: Fallen Kingdom), dinosaurs have now fully repopulated the world. How, exactly, this has happened (Fallen Kingdom ended with maybe 50 or so dinosaurs escaping a mansion) is never really illuciated or even questioned--what you need to know is that Jurassic World has gone full-on Dinotopia in less th an a decade. There are illegal black market breeding facilities for triceratops, parasaurolophus are running around with herds of wild mustangs in the country, everyone's favorite mosasaurus is terrorizing crabbing ships in the ocean--you name it. This, according to a quick-and-dirty introductory recap framed cleverly as a NowThis news video you might see on social media, is a problem because not only are humans struggling to adapt to living with dinosaurs, but a shady corporation has begun campaigning to use these dinosaurs for genetic research in a Definitely Not A Theme Park "relocation camp" in rural Italy. The company--Biosyn--has been doing their best to safely remove dinosaur populations to their secure facility where they can be researched and, presumably, kept safe--but, unsurprisingly, Biosyn may or may not have the best intentions.

Contin ue Reading at GameSpot

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